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Camera suddenly shakes rapidly

I updated to Unity 4 recently and when I build my project I noticed that whenever I spawn a player in the build the camera starts shaking. It's totally fine in the editor so I can see that the Camera...

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unwanted camera shake on android

hello , i tried to port my game from PC to android. so i used 'Player relative control'. i placed a 'smooth follow' script instead of 'zoom camera'. but now the game camera shakes continuously. i don't...

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how can my gameobject stop shaking?

so i'm making a 2d game, and my player (sphere with char. controller , rigidbody and that) and 1 monster (large cube) can move just in the x axis. so, when i jump over the cube, it rotates to follow...

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Prevent moving objects from shaking

Hello. I'm coding simple 2d game. The main problem I have faced is shaking effect on some particular places. To make you clear I have made little video: [you can found it here][1] [1]:...

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Problems with 2D Camera Shaking

Hey guys! I've looked through a lot of the answers and managed to get some smooth camera code to follow my target. However I wanted to add bounds to the current level that the camera cannot see past,...

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Collider/Rigidbody issue.Camera shaking!

So i have two cubes in my scene, one is the player who has a click to move script enabled and a rigidbody, and the other is the enemy who of course has a collider. The problem here is that i don't know...

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Hands are shaking in Fps

I'm using ultimate fps camera and when i zoom in my hands shake from left to right very slightly like there vibrating. Anyone know how to fix this?

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Issue with camera (Shaking)

Someone explain this mistake! Video : http://www.youtube.com/watch?v=8YK2IofeUgY Code used : using UnityEngine; using System.Collections; public class CameraControl : MonoBehaviour { public Transform...

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How to make Rigidbody detect collisions but stop its movements

Hello guys, i'm making a third person controller using Translate for most of the movements, I use raycasts to detect both the lower and upper collisions, but detecting the collisions on x and z axis...

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The base of every gameobject shake

Hi, so im making a rpg game and im placing stuff on my terrain(tree, 3d model, etc...) and after this i run the game but every stuff that touch the terrain shake at the base(where the contact occur...

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Object with camera shaking at 40000 distance.

I have 10 different star systems at x0,y0,z0 / 0,0,40000 / 0,0,-40000 / 40000, 40000, 40000 etc. Each star system is large so you can travel to and fro, visit a galaxy, star, planet satellite. Problem...

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Help with android shake intensity.

Hey there people,can someone guide me how to get the intenisty of android device shaking..? If device is at rest value should be 0. If the user is shaking the device up and down,I need to get a value...

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Shaky player effect when I apply a damping camera follow script?

I stumbled across this script on Unity answers, and I decided to stick it on rather than just make the camera a child object of the player. It works perfectly, except when the player is moving it makes...

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Shaking angles using gyro attitude

Hello, im working with gyro.attitude to move the camera using the device sensors. I have detected a problem with some devices, which if you stop de movement you can see how the camera moves or shakes...

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Player making Zigzag movement

I using to simple scripts, one for the player and other for the camera. The player it's a cube walking in a floor, just with the script and the Character controller component. The camera isn't attached...

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Camera shake

I am using the Unity CharacterController Component and it is moving around very well, without shaking. When I parent a camera to it, the camera is following the character and it is not shaking. Now I...

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Unity Pathfinding Starting Shake!

The pathfinding has been generally working well, finding correct paths and moving there efficiently except on occasion when my agents shake back and forth for about 0.2-2 seconds. This usually happens...

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force rotation on root motion node

hi, I m trying to make my character climb a wall properly but the animation is "shaking" no matter what settings I put in the Animation window. the only way I have to get it right is if I put the root...

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Shaking character - rigidbody plus transform.rotate

So. I'm using a rigidbody controller for my character. I need this to allow for walking on walls (or in this case trees). I also have my character jump off the tree (finally got that working! woot) and...

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Make object shaking when is damaged

Hi, in my game, I have enemies composed of a Gameobject with Sprites/Models as child. I want the Sprite/Model shake when the enemies are damaged, but I don't have any idea how can I shake these object...

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